Adam Crofts

Games Programmer and Full Stack Web Developer.
Artificial Intelligence for Games 101 – Navigation Meshes
Previous Post: Introduction to Artificial Intelligence For this, I will explain using Unreal Engine as my examples, though this works similarly for other Engines like Unity. An AI Mesh is a type of Data Structure that shows the AI where it is allowed to move. In UE4 this can be placed in using the NavMesh…
Artificial Intelligence for Games 101 – Finite State Machines
Previous Post: Introduction to Artificial Intelligence A Finite State Machine is a model that simulates sequential logic. It comes from two models created by Edward F. Moore and George H. Mealy. It generally consists of a series of States of which one of them is active until an event is received, causing it to change…
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